AI Insights · Timothy · January 2023
Top 5 Educational Games in Belgium Q4 2022
An overview of the top 5 educational games in Belgium for Q4 2022, highlighting their weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 educational games on a unified platform in Belgium showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each app fared during this period based on data from Sensor Tower.
Toca Boca World saw notable growth in weekly revenue, starting around $8.2K at the end of September and reaching approximately $16.9K by the last week of December. The app’s weekly downloads also increased steadily, peaking at 5.8K in the final week of the year. Weekly active users hovered around 44K to 48K, showing a consistent user base throughout the quarter.
LEGO® DUPLO® WORLD experienced a more modest rise in weekly revenue, beginning at roughly $747 and ending at around $1.3K. Weekly downloads fluctuated between 400 and 700, with a slight peak in the last week of December at 550. The app maintained a steady number of active users, ranging from 950 to 1.2K.
Sago Mini World: Kids Games had a mixed quarter, with weekly revenue starting at about $354 and reaching $685 by the end of December. Weekly downloads saw minor fluctuations, with a peak of 505 in the last week of the year. Active users varied slightly, maintaining a range between 1.5K to 1.9K.
Holy Owly - languages for kids exhibited a steady trend in weekly revenue, which started at around $479 and reached $662 in mid-December, before dropping to $441 in the final week. Weekly downloads decreased over the quarter, from 671 at the end of September to 182 by the last week of December.
Toddler Games for 2+ year olds showed consistent growth in weekly revenue, starting at $147 and concluding the year at $340. Weekly downloads also increased, from 499 at the end of September to 810 by the end of December. The app maintained a steady number of active users, ranging from 4.2K to 4.7K.
These insights provide a clear picture of the performance of the top educational games in Belgium for Q4 2022. For more detailed analytics and trends, visit Sensor Tower.